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BaoFeng UV S9 - Asset

Polys- 15K. Made an attemp to recreate this BaoFeng walkie talkie model in Maya and the detailing as much as possible to practice the hard surface modelling skills and to make this as a game ready hero asset as a part of interview test file. The main goal was to create a mid level poly model by avoiding triangles as much as possible to get quads all over the model. Used substance painter for the texturing, lighting and rendering was done in Marmoset Toolbag with raytracing enabled. Reference image used is added below. Will add different version of colors soon. Cheers. Any thoughts or suggestions would be appreciated.
Any thoughts or suggestions about this work would be really appreciated.

Turntable_V01

Turntable_V02

Final Render-01

Final Render-01

Reference Img used

Reference Img used

Final Render-02

Final Render-02

Final Render-03

Final Render-03

Final Render-Wireframe-01

Final Render-Wireframe-01

Final Render-Wireframe-02

Final Render-Wireframe-02

Shaded Render

Shaded Render

Albedo

Albedo

Roughness

Roughness

Normal

Normal

Metalness

Metalness

UV Layout. Single UV space- 4K Textures were used for rendering purpose

UV Layout. Single UV space- 4K Textures were used for rendering purpose