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Beyond Extent - Hidden Splendor Team Challenge

Hello everyone. This following artwork was created as a result of environment art challenge themed as Hidden Splendor by the Beyond Extent team. With a total time period of 5 weeks this challenge provided me the incredible opportunity to work with a team of five members Aria Baskakova, Radim Jelínek, Olaf Szwast, Kade Griffin who helped me a lot to learn and to implement new ideas and workflows which greatly improved my trimsheets workflow and the way I can use persistent levels in the unreal engine. Personal thanks to all my teammates who were so supportive during this art challenge.
As my part of this challenge, I was responsible for creating the trimsheets required for the modular assets, moss and ground textures using substance designer, modeling and texturing the 3 temple entrance pieces, white dust particles using Unreal niagara system for the post processing.
To wrap up, this team challenge was truly a learning experience for me on how to approach things for a larger environment and more importantly to work as a team. Thanks again for my awesome team members and the Beyond Extent community for providing this opportunity to be a part of this team challenge.

Final Render Video

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Ground Material Turntable

Moss Material Turntable

Ground And Moss Procedural Textures created using Substance Designer

Ground And Moss Procedural Textures created using Substance Designer

Trim Sheets Used for the Modular pieces created using Substance 3D Painter

Trim Sheets Used for the Modular pieces created using Substance 3D Painter

Substance Graph for the ground textures

Substance Graph for the ground textures

Substance Graph for the moss textures

Substance Graph for the moss textures

Team Challenge-Work in Progress - GIF

Team Challenge-Work in Progress - GIF