Hello everyone. This following artwork was created as a result of environment art challenge themed as Hidden Splendor by the Beyond Extent team. With a total time period of 5 weeks this challenge provided me the incredible opportunity to work with a team of five members Aria Baskakova, Radim Jelínek, Olaf Szwast, Kade Griffin who helped me a lot to learn and to implement new ideas and workflows which greatly improved my trimsheets workflow and the way I can use persistent levels in the unreal engine. Personal thanks to all my teammates who were so supportive during this art challenge.
As my part of this challenge, I was responsible for creating the trimsheets required for the modular assets, moss and ground textures using substance designer, modeling and texturing the 3 temple entrance pieces, white dust particles using Unreal niagara system for the post processing.
To wrap up, this team challenge was truly a learning experience for me on how to approach things for a larger environment and more importantly to work as a team. Thanks again for my awesome team members and the Beyond Extent community for providing this opportunity to be a part of this team challenge.
Final Render Video
Ground Material Turntable
Moss Material Turntable